May 17, 2005 - In between furiously posting the latest game information, we had the time to shoot the breeze with a PR representative from a third-party company. The conversation drifted towards the frame rate issues that we've seen while previewing a few Xbox 360 titles. There is no doubt that the level of detail in the trailers is up to next-gen standards, but almost anything in-engine has chugged a bit at one point or another.
When asked about this issue our source replied that the current playable 360 games would all have frame rate issues due to the fact that they are running on alpha units. A rough estimate placed these machines at about one-third as powerful as the 360. We went head-to-head in Top Spin 2 and noticed that there were visible jaggies and a few frame drops. This is because the Alpha units do not run anti-aliasing and simply don't have the power to run a high-res game at full quality. The developers had tuned Top Spin 2 to run at a smooth 60 frames per second but this was simply not possible on the Alpha hardware. We have heard that the final development kits will arrive in July and they promise to look much better.
It is not surprising that many games in early stages would suffer from the types of issues we've seen so far. If the alpha units are underpowered, it is surprising that we haven't heard about this earlier. Knowing that the final products will most definitely run smoother certainly got us more excited about the 360 line-up
When you put it into perspective and you realize that these games that we're seing are only at 1/3 of the potential that they can be, it actually puts the excitement back into everything
The IGN PS2 editors confirmed on the IGN boards that the video was not real time. The only real time part of Sony's presentation was the UE3 demo.
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根据国外论坛消息,是Kill Zone 系列的开发组在美国 G4TV 上接受采访的时候承认整段视频是请另外一家公司做的CG,开发组的目的是想向大家演示游戏的玩法和希望达到的效果。但是索尼肯定故意不说明情况的,看Gamespot消息,编辑和记者问到是不是CG的时候,索尼方面人员只是笑笑,没有回应。这就可以说明问题了。