Alpha 5 - 2006-01-31 (Dwedit)
Supports roms trimmed bank by bank (in non-GBAMP version)
GBAMP version, with lots of aggressive memory management tweaks to increase performance
Alpha 4 - 2006-01-18 (Dwedit)
If the SRAM is full on bootup, the user can now delete files to
avoid losing the latest save, or hit B to cancel.
Fixed the Zelda Oracles games
Alpha 3 - 2006-01-12 (Dwedit)
No longer shows colored solid tiles when the screen should be off
Fixed off-by-one scanline problems introduced in alpha 1.
Now you can specify whether you want to emulate a GB, GBC, or GBA
Added double speed mode, either timers only or complete
Fixed splash screen corrupting graphics
Go Multiboot feature for smaller GB roms (and a couple tiny GBC games too)
Major changes to SRAM save system
Added 32k saves, Enter the menu with L+R to save the game's sram
Stack writes to SRAM are now saved
Save files smaller in pogoshell
Some changes merged from Kuwanger's version
Palette changes apply immediatly
Goomba Color Alpha 1 - 2006-01-04 (Dwedit)
Changed memory system to support bankswitching to 4k resolution
Identifies to game as a Gameboy Color
Added VRAM bankswitching
Added RAM bankswitching
Added partial HDMA
Added extended attributes per tile and sprite
Added background colors
Added sprite colors
Rearranged tilemaps in vram
Removed support for borders
Added Raster effects for Window layer
Moved to 4-layer drawing system
Draws solid background tiles below the layers to allow color 0 to be visible
Replaces one layer with the GUI when necessary
Added Double Speed mode, but it's disabled now
Broke savestates, they will be fixed soon
Broke some other stuff...